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Grayface patch installed unchecking the options that said needed to be unchecked. Results confirmed on two different computers. That is, I tried running mm8=>mm678, then mm8=>mm678=>grayface, then mm8=>grayface=>mm678 etcĪnd the result is that the game gets a longish lua exception if run from mm8setup.exe, while running from mm8.exe gets me to choose which world I want to start from, then my character, and when I click "OK" to start the game it just stays frozen (I tried to let it go for an hour to no avail). It DOES work on wine(*), but I'm trying to get it to work for my brother who hates linux Sue me.ĭid anyone have any success running this on the original Italian version under windows 10? Here's how it actually looks in my Win7 (which I am booted in right now):ĮDIT: And yes, I do own the politically incorrect version of Chuchel. Fixed.Īnd here's a favicon (website tab icon, essentially): ico file:ĮDIT: IMGUR screwed with the files, making absolute transparency black and partial transparency white, which looked terrible. Set it as the icon for the merge! Hopefully it will get implemented eventually: I decided to make a hardcore MMMerge icon! Multi-res, even with a big-**** sized variety (256x256 pixels icon!), compatible from Windows XP (included!) to Win10 (I think.
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Gnomoria save game editor mod#
I was thinking what else I could do for the mod (except to go script-by-script to find that error, which I wouldn't be able to fix anyway since I cannot edit Rodril's first post.)Īnd since MM6+7+8 have a Dragon as an icon. Jamesx's working version is located on the very last thread in page 144! and yes, this also includes different vocal cues for Zombies in the base game), but they still deserve the mod that works without any loopholes taken once downloaded in order to make it work in the 1st place. Preach it, since I wish people to get the best they can, even if the mod might never include all "hole-fillers" and optional content ("hole-fillers" being things that make sense in the mod if people do specific actions, like for example turn a Troll/Minotaur into a Zombie in the base game, which currently leaves a "hole" in the game because there is no visible paperdoll and portrait change for the zombified Troll/Minotaur, Minos not being implemented inside it yet.
Gnomoria save game editor update#
Did you try the latest update? Base merge works fine, it is the update that causes the problems. There were a bunch of people saying that. That's why it's curious that you're having all those issues. The one rodril linked works just fine for me. That is the one I tested and it worked fine. MAIN DOWNLOAD IS BROKEN AS OF YET AND RODRIL IS GONE FOR THE MOMENT (NOT UNUSUAL, AT LEAST I HOPE)
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![gnomoria save game editor gnomoria save game editor](https://a.fsdn.com/con/app/proj/saveparser/screenshots/Dialogs.jpg)
IF YOU WANT TO USE THE MOD USE JAMESX'S VERSION NOT FAR BACK IN THE THREAD. I just hope it won't be as it was with RoboBob on Gnomoria - he deleted his plans for the mods future, released a 1.0 version (which included a lot of new bugs) and left the project. Not good for the reputation for the mod, which is solid with only small bugs remaining. Templayer wrote:Also I am not panicking over Rodril not being here for over a week, since that is usual, I am only panicking about the fact that SpectralDragon already mentioned - many people saw this mod in the span of the past week and what they could only get is a broken version.